Beyond the Uncanny Valley

Exploring the intersection of traditional artistry and digital innovation in animation. Through iterative methodology, this research aims to bridge the gap between the aesthetic emotion and richness of hand-drawn animation with the effectiveness of 3D workflows.

Research

Methodology

Solution

Research Problem

While advancements in 3D animation have resulted in remarkable levels of realism, they often cause a form of Aesthetic Dissonance commonly known as the Uncanny Valley, where the tension between abstract and realistic elements create an emotional and visual disruption, breaking the immersive connection with the audience. This research seeks to identify the specific aspects of 3D animation that contribute to this emotional disconnect and explore how integrating 'Tradigital' techniques can help reclaim the aesthetic and emotional appeal of traditional animation within a 3D context.